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Book 1, Appendix B: The World of Jett Fulgen, Volume I

  City Type: Supercity, ziggurat layout

  Population: ~250 million

  City Dimensions: 18km x 18km x 2km (11.2mi x 11.2mi x 1.24 mi)

  Government: Presidential (mayoral) republic

  Currency: GCred (digital; large-scale transactions), Minari (paper money and coins). 1 GCred = 100 minari.

  Gigopolis is the second oldest of Tergai's three supercities, having been constructed over the course of nearly a century. It was built around the ruins of an ancient Anteschismatic supercity called [REDACTED]. Early construction used the cantorium lattice in the ruins for support. Modern cantorium refining techniques allowed the city to spread outward and southward all the way to the coast.

  The legislature (City Council) is bicameral. The upper house, the Level Council, assigns five representatives to each level. The lower house, the Civic Assembly, is population-based, with districts ranging from 4–12 adjacent cells on a single level. In total, the Level Council has 50 members, while the Civic Assembly currently seats 421. Several uninhabitable cells, such as those in [REDACTED] and [REDACTED], are currently not considered part of any district. The High Municipal Court has 11 members.

  Count: 900 (30x30 grid)

  Dimensions: 400m x 400m (0.25mi x 0.25mi) – height variable

  Quad Dimensions: 1km x 1km (0.62mi x 0.62mi)

  Spacing ("Abyss"): 200m

  The city’s superskyscraper system is state-of-the-art, with most cells and quads having self-contained water and sewer systems and recycling centers. Each square building has a support pillar at each corner, with major platforms at each level and, typically, at least two sublevels. These are connected by an intricate series of bridges and ramps. Individual cells are typically zoned as “urban” with 2-5 sublevels, leaving clearance for multi-story standard buildings. Others are suburban, stacking as high as 10 sublevels.

  The superskyscrapers range in height from 200 meters (Level 1) to 2 kilometers (Level 10). The ziggurat tapers by two rows and columns each level, leaving an outer “ring” of cells exposed to the sky. On the top level, further construction of standard skyscrapers and towers are not limited. With the Spire stretching nearly a kilometer in and of itself, the true pinnacle of the city sits at almost 3 kilometers (~1.8 miles).

  Count: 10

  Height: 200m

  Grid Size: 144 cells (Level 10) to 900 cells (Level 1)

  While all levels contain residential, business, and industrial districts, each has developed its own industry focus and cultural character.

  


      
  • Level 1: Docks, mines, power infrastructure, ruins, [REDACTED]


  •   
  • Level 2: Warehouses, shipping centers, train yards, military centers, ruins, [REDACTED]


  •   
  • Level 3: Factories, slums, ruins, [REDACTED]


  •   
  • Level 4: Lower class housing, sports arenas, ruins


  •   
  • Level 5: Corporate offices, food production, amusement parks, ruins


  •   
  • Level 6: Entertainment districts, theaters, night clubs, Statuary


  •   
  • Level 7: Casinos, Statuary


  •   
  • Level 8: Universities, museums, research centers, Statuary


  •   
  • Level 9: Airports, Sky Garden


  •   
  • Level 10: Federal government offices, federal contractors, luxury housing, Sky Garden


  •   


  This document contains a selected list of known sorcerers, their classes, estimated statistics where available, and a summary of identified signature skills.

  The following profiles reflect the most recent publicly available records and internal G-Tech assessments as of the conclusion of Volume I. Certain classifications may be incomplete, redacted, or subject to revision.

  If found outside authorized channels, do not open this file. Deliver it immediately to a G-Tech security officer.

  Class: Ice Guardian Adept

  Level: Tier 4 Level 6

  Threat Classification: Extreme

  Affiliation: G-Tech

  Position: Team Snowcrest captain

  Status: Injured

  Stats:

  


  Might: 201

  Alacrity: 124

  Unauthorized duplication: this narrative has been taken without consent. Report sightings.

  Resilience: 198

  Arcane: 189

  Vitalis: 195

  Essence: 100

  Signature Skills:

  


  Ice Aura: A synthesized variant of Ice Fist that inflicts penetrating freezing damage rather than merely hardening and weighting the affected body part for stronger melee strikes.

  Ice Ball, Intense: A ball of ice laced with ice aether forms in the hand. It may be thrown or projected. When it strikes a target, the aether causes an additional penetrating freezing effect. The Intense modifier slightly reduces this effect, but causes it to occur more rapidly.

  Class: Pyrokineticist

  Level: Tier 3 Level 17

  Threat Classification: High

  Affiliation: The Resistance

  Position: Operative

  Status: Deceased

  Stats:

  


  Might: 128

  Alacrity: 176

  Resilience: 129

  Arcane: 171

  Vitalis: 134

  Essence: 102

  Signature Skills:

  


  Fire Tendril: Synthesized fusion of Torch and Projected Fist. Summons a prehensile rope-like tendril of fire and mental aether. It burns on contact and may also interact with solid objects. Multiple tendrils may be summoned at once.

  Defensive Pyrokinesis: Synthesized fusion of Immolate and Telekinesis. Manipulates a target while surrounding them in a defensive shield of fire.

  Class: Flame Arbalist

  Level: Tier 3 Level 6

  Threat Classification: Moderate

  Affiliation: G-Tech

  Position: Team Ambassador Lieutenant

  Status: Alive

  Stats:

  


  Might: 143

  Alacrity: 162

  Resilience: 136

  Arcane: 165

  Vitalis: 139

  Essence: 100

  Signature Skills:

  


  Leeching Flame: Upgraded from Leeching Immolation. Most fire combat skills may be imbued with Leeching Flame, reducing raw damage but draining the target’s aethervoir over time.

  Fire Beam, Concentrated: Shoots a beam of intense heat. The Concentrated modifier increases both power and effective range.

  Class: Ice Destroyer Journeyman

  Level: Tier 3 Level 20 (est.)

  Threat Classification: Extreme

  Affiliation: The Garrison

  Position: Activated sorcerer operative; former sleeper agent

  Status: Deceased (see details at [BB-13802])

  Stats (est.):

  


  Might: 180

  Alacrity: 140

  Resilience: 170

  Arcane: 180

  Vitalis: 170

  Essence: 100

  Signature Skills:

  


  Ice Mantis Claw: A synthesized variant of Ice Fist, this specialized skill allows the sorcerer to form claws at the ends of her arms, taking the form of the femur and tibia of a praying mantis foreleg. The joint may be articulated. The spines are greatly sharpened like a keen serrated blade, making the claws useful for slicing as well as grasping. Likely primary method of execution during confirmed serial killings.

  Ice Beam, Corrupted: This variant of the Ice Beam skill has been corrupted by the Destroyer’s power. While it is functionally similar to the standard Ice Beam in the short term, lingering aftereffects have been reported by sorcerers who have survived its touch, including pain, a sense of coldness, and [BB-13823].

  Class: Portal Adept

  Level: Tier 3 Level 30 (3 class points out of 6)

  Threat Classification: Very High

  Affiliation: G-Tech

  Position: CEO

  Status: Alive

  Stats:

  


  Might: 152

  Alacrity: 168

  Resilience: 145

  Arcane: 164

  Vitalis: 152

  Essence: 100

  Signature Skills:

  


  Portal Strike: Summons a small two-way portal, one side near the user and the other a limited distance away. Size is sufficient for a limb or a thrown object to pass through. If a portal is cancelled while an object or person is passing through it, the object resolves to whichever side contains the majority of its mass. As a result, Portal Strike cannot be used to sever objects or limbs.

  Portal Jump: Summons a short-lived two-way portal, one side near the user and the other a limited distance away. The user and object under their Contact Protection skill, such as clothing, may alone pass through the portal. This skill dissipates after a few seconds or immediately after use.

  Class: Storm Commander

  Level: Tier 3 Level 19

  Threat Classification: High

  Affiliation: G-Tech

  Position: Team Cyclone Captain

  Status: Alive

  Stats:

  


  Might: 123

  Alacrity: 176

  Resilience: 127

  Arcane: 183

  Vitalis: 131

  Essence: 100

  Signature Skills:

  


  Encumbering Cloud: Summons a cloud of mist aether that slows solid objects and dampens the effect of other aether attacks.

  Wind Repulsion: Sends a blast of wind out from the user, pushing back opponents and objects.

  Lightning Burst, Focused: Releases a blast of electricity in a wide area. The focused modifier allows narrowing the cone and concentrating the effect.

  ? ? ?

  MIRROR KING

  A LitRPG Adventure

  Gregory Zell is a relatively normal, thirty-year-old paramedic living in Northern California.

  Life is good. He owns his own home, has a wonderful wife, a couple of dogs, and plenty of friends. Until the day he drops an ancient mirror down a staircase in San Francisco.

  In trying to catch it, he falls.

  The mirror does not break.

  It swallows him.

  Greg awakens in a world where magic is real, power is earned through mysterious books, and nearly everything is trying to kill him.

  His goal: grow powerful enough to return home… and bring those he loves with him.

  ? ? ?

  What Awaits Within These Pages

  ? 2–3.5k words per chapter

  ? Mature, weak-to-strong progression

  ? RPG-lite system

  ? Skill-focused advancement

  ? Language, gore, horror elements

  ? ? ?

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