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PART 2 — CONTACT

  Chap

  IV. Genesis

  Space was not black.

  It was empty.

  No background. No

  floor. No sky. Just a pale blue light grid extending in every

  direction, infinite, as if someone had traced a perfect geometric

  grid over the very concept of nothingness—

  — That’s

  pretty, a male voice said from the void. Poetic. I like it.

  —

  — Though, "perfect

  geometric" is a pleonasm. Geometry IS perfect by definition.

  — Are we really

  going to nitpick my narrative style now?


  — Well, I’ve been

  stuck in the void for I don’t know how long, so yeah, I’ve got

  time to nitpick.

  — Who are you

  anyway?


  — The MC. Well, I

  assume. You’re the narrator, right? You’re supposed to know.

  — I’m new,

  okay? It’s my first day.


  — Ah shit,

  seriously? They gave me a trainee?

  
[NARRATIVE

  MANAGEMENT SYSTEM — INITIALIZATION IN PROGRESS]

  [NARRATOR

  104: CONNECTION VALIDATED]

  — Narrator 104, the

  voice repeated. Not even a name. Just a number. That’s depressing.

  — You don't even

  have a body yet, so as far as depression goes, we're even.


  
[SECURITY PROTOCOL

  CHECK...]

  [LOADING TEMPORARY TRAINING PROFILE...]

  A shape appeared

  before me, about three meters away. Blurry. Misty. Humanoid, but

  barely. It floated in the void, flickering like a candle flame caught

  in—

  — In what?

  —

  — There’s no air

  in the void.

  — It’s a

  COMPARISON!


  — A shaky

  comparison.

  — You’re

  exhausting.


  — You’re bad.

  
[PHASE 1: BODY

  GENERATION INITIATED]

  [RACE SELECTION — FIVE OPTIONS

  AVAILABLE]

  Five silhouettes

  materialized in the void, lined up like mannequins in a storefront.

  Human. Elf. Dwarf. Gnome. Half-orc.

  Perfectly spaced. Perfectly still—

  — Wait, they’re

  moving, the MC interrupted. They’re spinning.

  — Yes, but they

  are still EXCEPT for the rotation.


  — So they aren’t

  still.

  — They are still

  WITHIN THEIR ROTATION.


  — That doesn't mean

  anything.

  — FINE. Five

  fucking silhouettes appeared: Human, Elf, Dwarf, Gnome, Half-orc.

  Each represented by a translucent form rotating slowly. There. Happy?


  — Moderately. You’re

  tense for a narrator.

  The MC — let’s

  call him that until he chooses a name — started circling the

  silhouettes like a kid in a toy store.

  — Holy shit, the

  choices! This is great! The half-orc is badass... The elf is

  classy... The dwarf too...

  —

  — Wait, are there

  bonus for each race?

  
AFFIRMATIVE.

  RACIAL MODIFIERS AVAILABLE.

  — Show me!

  Information panels

  appeared under each silhouette.

  
HUMAN: No

  racial modifiers. Balanced base.

  ELF: +3 Perception, +2 Agility, +2 Charisma, -4 Strength, -3 Endurance

  DWARF: +3 Endurance, +2 Strength, +2 Willpower, -4 Agility, -3 Charisma

  GNOME:

  +3 Intelligence, +2 Charisma, +2 Perception, -4 Strength, -3 Endurance

  HALF-ORC: +4 Strength, +3 Endurance, -3

  Intelligence, -4 Charisma

  Kael studied the

  options, focused.

  — So if I take elf,

  I lose Strength but I gain Perception...

  —

  — But I don't even

  have my base stats yet. How do I know what’s good?

  — You don’t.

  That’s the fun part.


  — It’s NOT fun,

  it’s stressful!

  
IT IS STRESSFUL

  AND PERFECTLY INTENTIONAL.

  Kael circled again,

  hesitated in front of the half-orc, then the elf, then came back to

  the human.

  — I’ll take...

  human.

  A silence.

  
[HUMAN. SELECTION

  VALIDATED.]

  [RACIAL MODIFIERS: NONE.]

  [BASE

  STATISTICS: STRENGTH 5, ENDURANCE 5, AGILITY 5, PERCEPTION

  5, INTELLIGENCE 5, CHARISMA 5, WILLPOWER 5, LUCK 5]

  [BASE HEALTH POINTS: 10]

  [BASE MAGIC POINTS: 10]

  — Wait, the MC

  commented. Everything is at 5? That’s... average, isn’t it?

  — It’s the

  base. It’ll change with your class.


  — Ah. Okay. And the

  Magic Points, what are they for if I’m not a mage?

  
MP ARE USED FOR

  ALL SPECIAL SKILLS, NOT JUST MAGIC.

  — Like ?

  
CLASS SKILLS,

  SPECIAL ATTACKS, EVOLVED RACIAL ABILITIES.

  — Cool.

  This novel's true home is a different platform. Support the author by finding it there.

  The human silhouette

  glided toward him. The MC began sculpting it with concentration.

  Face. Hair. Height. Every adjustment materialized in real-time.

  — The hair

  shorter... Yeah, like that... The jaw a bit more square...

  Ten minutes later, a

  young man stood in the void. Early twenties, short-cut brown hair,

  angular face, hazel eyes, average build. A small scar above the left

  eyebrow.

  Not a hero of legend.

  Just someone... normal.

  — There, the MC said

  with pride. That’s me.

  
[PHYSICAL

  APPEARANCE VALIDATED.]

  [PARAMETER: SUBJECT NAME?]

  — ...Kael.

  A silence.

  — Kael is good,

  right? Sounds heroic. Well, a little.

  —

  — You’re forced to

  say that.

  — No, really,

  it’s good.


  
[KAEL. VALIDATED

  AND REGISTERED.]

  [PHASE 2: INITIAL CLASS SELECTION]

  Five options appeared

  as glowing panels with stylized icons.

  
WARRIOR —

  Specialization: Melee combat and endurance

  RANGER —

  Specialization: Ranged combat and survival

  ROGUE —

  Specialization: Stealth and precision

  MAGE —

  Specialization: Magic and arcane manipulation

  ASPIRANT —

  Specialization: Healing and support

  Kael examined each

  option.

  — What are the

  concrete differences?

  
[DISPLAYING CLASS

  SPECIFICATIONS.]

  New information

  appeared:

  
WARRIOR

  Creation Dice: STR/END/AGI = D20 | PER/VOL = D10 | CHA/INT/LUCK = D6

  Bonus:+5 to one primary stat

  Level 10

  Evolutions:

  Weapon Master, Mercenary, Duelist, Knight (Human only)

  
RANGER

  Creation Dice: END/AGI/PER = D20 | STR/VOL/LUCK = D10 | INT/CHA =

  D6

  Bonus: +5 to one primary stat

  Level 10 Evolutions: Bounty

  Hunter, Trapper, Sharpshooter, Tracker (Elf only)

  
ROGUE

  Creation

  Dice: AGI/PER/LUCK = D20 | INT/CHA/VOL = D10 | STR/END = D6

  Bonus: +5

  to one primary stat

  Level 10 Evolutions: Assassin,

  Agent, Burglar, Swindler (Gnome only)

  
MAGE

  Creation

  Dice: INT/CHA/VOL = D20 | AGI/PER/STR = D10 | END/LUCK = D6

  Bonus: +5

  to TWO primary stats

  Level 10 Evolutions:

  Elementalist,

  Necromancer, Summoner, Runemaster (Dwarf only)

  
ASPIRANT

  Creation Dice: END/INT/VOL = D20 | CHA/LUCK/STR = D10 | AGI/PER =

  D6

  Bonus: +5 to TWO primary stats

  Level 10 Evolutions:

  Cleric,

  Monk, Druid, Shaman (Half-Orc only)

  — Wait, Kael said.

  The dice mean some stats have a better chance of being high?

  — Exactly. A D20

  can give between 1 and 20. A D6 between 1 and 6.


  — So if I take

  Warrior, my Strength has a better chance of being high, but my

  Charisma is going to suck?

  —

  — And mages and

  aspirants get TWO +5 bonus?

  
CORRECT.

  COMPENSATION FOR THEIR PHYSICAL FRAGILITY.

  Kael thought

  intensely.

  — The level 10

  evolutions... "Knight, human only"... does that mean some

  races have exclusive classes?

  
AFFIRMATIVE.

  EACH RACE POSSESSES A UNIQUE SPECIALIZATION IN EACH CLASS TREE.

  — Like, if I had

  taken elf, I could have become a Tracker?

  
CORRECT.

  — Shit. I should have maybe...

  —

  — Yeah, I know.

  He stared at the

  options for a long time.

  — Fine. I’ll take

  Warrior.

  —

  — Yeah. I want to

  hit things. It’s simple, it’s effective. And Knight sounds

  classy.

  
[WARRIOR. VALIDATED

  AND REGISTERED.]

  [PHASE 3: RANDOM ATTRIBUTE GENERATION]

  [BASE: ALL STATS AT 5]

  [APPLYING CLASS DICE...]

  The eight statistics

  displayed in glowing columns, each with its assigned die.

  
STRENGTH (D20) —

  ENDURANCE (D20) — AGILITY (D20) PERCEPTION (D10) —

  INTELLIGENCE (D6) — CHARISMA (D6) WILLPOWER (D10) — LUCK

  (D6)

  — Ok, Kael said

  nervously. What order do we roll in?

  STANDARD ORDER:

  STR, END, AGI, PER, INT, CHA, VOL, LUCK

  —

  — I’m gonna need

  it.

  
[STRENGTH: PLEASE

  ROLL 1D20]

  A twenty-sided die

  appeared, magnificent and translucent. Kael grabbed it, weighed it in

  his hand, then threw it. The die spun. One rotation. Two. Three. It

  landed.

  3.

  Absolute silence.

  — ...Three?

  
[RESULT: 3]

  [STRENGTH: 5 (BASE) + 3 (DIE) = 8]

  — THREE OUT OF

  TWENTY?!

  — Yeah, that’s...

  not great.


  — I AM A WARRIOR! I

  NEED STRENGTH!

  
CHANCE

  GUARANTEES NO COHERENCE.

  — Tell them to let

  me reroll!

  
RANDOMNESS IS AN

  INTEGRAL PART OF THE PROCESS. NO INTERVENTION AUTHORIZED.

  — Sorry, man.

  Keep going. Maybe it’ll balance out.


  Kael gnashed his

  teeth.

  
[ENDURANCE: PLEASE

  ROLL 1D20]

  He threw it angrily.

  11.

  
[ENDURANCE: 5 + 11

  = 16]

  — Well. At least

  that's okay.

  
[HEALTH POINTS

  RECALCULATED: 10 + (END × LVL) = 26 HP]

  
[AGILITY: PLEASE

  ROLL 1D20]

  Roll.

  16.

  
[AGILITY: 5 + 16 =

  21]

  Kael straightened up.

  — HA ! Now we're

  talking! FINALLY!

  — That’s

  excellent.


  
[PERCEPTION: PLEASE

  ROLL 1D10]

  [PERCEPTION: 5 + 7

  = 12]

  
[INTELLIGENCE:

  PLEASE ROLL 1D6]

  [INTELLIGENCE: 5 +

  4 = 9]

  
[CHARISMA: PLEASE

  ROLL 1D6]

  [CHARISMA: 5 + 2 =

  7]

  — Of course, grogna

  Kael.

  
[WILLPOWER: PLEASE

  ROLL 1D10]

  [WILLPOWER: 5 + 5 =

  10]

  
[LUCK: PLEASE ROLL

  1D6]

  Kael squeezed the

  small die, closed his eyes.

  — Come on. Please. A

  six. Just a six.

  Roll.

  2.

  
[LUCK: 5 + 2 = 7]

  
[MAGIC POINTS

  RECALCULATED:

  10 + (INT×LVL) + VOL = (9 × 1) + 10 = 29 MP]

  — Seven in Luck.

  That’s... not great, is it?

  — It’s below

  average, yeah.


  — And what exactly

  is Luck for?

  
LUCK CAN BE

  ADDED TO OR SUBTRACTED FROM A D100 ROLL TO MODIFY A RESULT. LIMITED

  USES PER DAY.

  — Like, if I miss a

  hit, I can use my Luck to make it land?

  
CORRECT. OR TO

  EVADE AN ENEMY HIT. OR TO INFLUENCE NARRATIVE EVENTS.

  — It’s a crucial

  stat, actually.


  — And I have 7.

  Super.

  
[CLASS BONUS:

  WARRIOR]

  [+5 TO ONE PRIMARY STATISTIC OF YOUR CHOICE]

  [OPTIONS: STRENGTH, ENDURANCE, AGILITY]

  Kael thought.

  — If I put +5 in

  Strength, that makes 13. That’s okay. But my Endurance is already

  at 16...

  — Take Endurance.

  It increases your HP.


  — Yeah, but my

  Strength is pathetic.

  
WITH 8 STRENGTH,

  YOU WILL DIE ANYWAY. MIGHT AS WELL DIE SLOWLY.

  — It’s SUPER

  reassuring, thanks!

  Kael hesitated again.

  — Fine. Endurance.

  
[ENDURANCE: 16 + 5

  = 21]

  [HP= 10+(LVLxEND)][HP RECALCULATED: 10 + (1 × 21) = 31HP]

  The final summary

  displayed in glowing letters.

  
KAEL — HUMAN —

  WARRIOR — LEVEL 1

  STRENGTH: 8 ENDURANCE: 21

  AGILITY: 21 PERCEPTION: 12

  INTELLIGENCE: 9

  CHARISMA:7 WILLPOWER: 10 LUCK: 7

  
HEALTH POINTS: 31 HP

  MAGIC POINTS: 29 MP

  
ADDITIONAL DAMAGE:

  STR/2 = +4 damage

  CRITICAL DAMAGE: PER/2 = +6 damage on

  critical

  CRITICAL MODIFIER: LUCK = ±7 on D100 rolls

  — Well... It’s...

  original.

  — You have

  excellent Agility and Endurance. You’re an agile and tough warrior.


  — With the Strength

  of a twelve-year-old boy.

  —

  — And the Charisma

  of a potato.

  —

  — But at least I

  have 31 HP. That’s good, right?

  — It’s very

  good. Most basic warriors have between 20 and 25.


  — Ah! See! I’m not

  completely garbage!

  
JUST

  PARTIALLY, CONGRATULATIONS.

  
[GENERATION

  COMPLETE. ENVIRONMENTAL IMMERSION IN: 3... 2... 1...]

  The void vanished. The

  world appeared.

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