Arthur Lindows Identity Screen: Chapter 42/43
Identity Screen
Name: Arthur Lindow (Viridian)
Title: [Heart of Devotion]
Class: [Audacity Knight]
Level: 34
Stats
STR: 217
VIT: 342
DEF: 283
DEX: 164
INT: 60
Accord: 1 - [Fallen Angel of the Gordonian Court]
Link Mates: N/A
Feats: 8
Audacity Stacks: 128
Health: 85,500
Mana: 7,500
Stamina: 59,850
[Heart of Devotion](Exceptional): Gain a boost to all stats when allies’ lives depend on you (1.5x). More effects may be unlocked with greater synergy with [Heart of Devotion].
- Synchronization Level 1- [The Last Stand]: Cooldowns of certain skills are lowered when allies’ lives depend on you (1.5x).
- Synchronization Level 2- [One Last Chance]: Allows the user to revive from a deathly blow after rest. One time only.
- Synchronization Level 3- [True Heart of Devotion]: You’re a truly bleeding heart. If certain conditions are met after dying, permanently gain the [True Heart of Devotion] passive.
[True Heart of Devotion]: You have died for someone you do not know. This has happened countless times over the history of the Macrocosm, but only a relative handful did so selflessly, without knowledge that they would return. You have a true heart of devotion.
[True Heart of Devotion] is a passive effect and a rare condition that will evolve as you grow. Added conditions will acclimate to your class and preferences.
1–It’s the nature of your [True Heart of Devotion] to safeguard others. +80% DEF. +80% VIT. Cooldown reduction for abilities tailored for support.
2-Your [True Heart of Devotion] galvanizes the souls of those around you. All party members gain a 50% boost to STR, DEX and INT. All party members gain enhanced base mana and stamina.
3-Neither you nor your [True Heart of Devotion] will falter when between an enemy and an ally. +40% natural HP regeneration when in a party. +45% natural HP regeneration to allies within your party. Enhanced damage reduction when in a party. Enhanced base damage granted to allies within your party.
Equipment:
[Aged Blade] (): An old, worn longsword. Its sturdiness is unmatched.
[Aged Blade] is a growth-type weapon. It will grow with the user it is bound with, and its powers will acclimate itself to its new master as it both unlocks new abilities and enhances old ones.
Potency: 50
Charm Capacity: Very High
- [Lifechained Dreamscape]: Allows the user to visit the dreamscape once a month until they reach Level 51. May give rewards if certain conditions are met.
[Wooden Bulwark] (Rare): A large, wooden shield. Its heft is cumbersome, but its robustness is reliable. Susceptible to fire damage.
- [Defensive Stance]: Grants enhanced damage reduction from the front.
- [Barkskin]: Enhanced damage reduction while in contact with [Wooden Bulwark].
Miscellaneous Skills:
[Martial: Shield] Level–50
Skills:
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[Audacity Knight]: Passive - Grants the user a stack of [Audacity] upon entering combat. Grants further stacks of [Audacity] upon performing selfless and/or worthy actions both in and outside of combat.
- [Audacity]: Grants bonuses up to a certain point based on level. Stackable buff. Permanent buff. While effects of [Audacity] stacks have a limit, the capacity for the amount of stacks does not.
[Intricacies of Exaltation]: Changes bonuses gained from [Audacity] stacks to a small bonus to VIT, DEF, and damage reduction. Allies within party deal greater damage to enemies with the [Enraged] debuff. Gain a stack of [Audacity] whenever a party member defeats an enemy. Gain enhanced experience whenever a party member defeats an enemy. Expend a stack of [Audacity] to grant allies increased stamina and mana regeneration, as well as offensive skill cooldown. No cooldown.
[Intricacies of Engagement]: Changes bonuses gained from [Audacity] stacks to a small bonus to STR, DEX and damage. You deal greater damage to enemies with the [Enraged] debuff. Gain a stack of [Audacity] whenever you defeat an enemy. Gain enhanced experience whenever you defeat an enemy. Expend a stack of [Audacity] to grant yourself increased stamina and mana regeneration, as well as offensive skill cooldown. No cooldown.
[You and Me]: Inflicts [Enraged] when an enemy strikes your shield. Expend a stack of [Audacity] to inflict damage in retaliation.
-[Enraged]: Inflicts a debuff that increases damage taken. Enemies who are [Enraged] are more inclined to attack you, and take continuous and mounting damage when attacking anyone who isn’t the one who inflicted them with [Enraged] while [Enraged]. Enemies with sufficient willpower may resist [Enraged].
[Mighty Escutcheon]: Passive - Empowers your shield to enhance durability according to rarity.
[Not Today]: Expend a stack of [Audacity] to conjure a shield around an ally. Allies under the effects of [Not Today] have increased stamina regeneration and mana regeneration. Upon taking damage, the damage is absorbed, and the buff expires.
[True Heart of Devotion] Applicable.
[Aegis Arts]: Attack an enemy with your shield using various methodology.
- Method 1: A wide swing of the shield to slam the enemy. Deals moderate to high blunt damage but results in a moderate cooldown.
- Method 2: A quick and short jab of the shield while keeping your guard up. Stuns the enemy for half a second. Short cooldown, but only usable when an enemy strikes your shield.
- Method 3: Shield tackle an enemy as an initiation. High chance to stagger the enemy. Deals moderate to high blunt damage but requires a running start.
- Method 4: Charge with your shield out front. High chance to stagger any enemy struck. You are much harder to stop during this attack. Deals high blunt damage but requires a running start.
- Method 5: Swing at an enemy with the edge of your shield. Does greater or lesser bludgeoning damage depending on the spot struck.
[Absolvement]: Expend a stack of [Audacity] to absorb the damage of an ally within your area of influence. Physical and bodily state changes apply. Cannot absorb damage of deceased ally. Cannot absorb damage from a higher leveled ally that outstrips your current vitality. Requires physical contact. Long cooldown.
[True Heart of Devotion] Applicable.
[Champion’s Plate]: Conjures heavy armor on the user. Armor grants damage reduction equal to 1.5× current DEF at the time of conjuring. Armor grants damage reduction equal to 0.5× current [Audacity] stacks at conjuring. Expend 3 stacks of [Audacity] to conjure [Champion’s Mantle]. If already wearing armor during conjuring, keeps the effects of the worn armor but adds the effects of and changes the aesthetics to [Champion’s Plate].
- [Champion’s Mantle]: Grants minimal healing over time. Grants 1.5× [Audacity] stack gain.
[Ironclad Will]: You are much harder to move, topple or stagger against your will. Physics still applies to the terrain. Can be broken by an enemy higher level than you. If [Champion’s Mantle] is active, grants a diluted version of this skill to allies within area of influence.
[Sentinal Aura]: Passive-All allies within your party gain damage reduction scaled to your current [Audacity]. If stacks of [Audacity] equal 10 or more, allies within area of influence also gain [Sentinal Bond].
- [Sentinal Bond]: Allies with this buff gain reduced cooldown and enhanced Mana and Mana recovery by 5% per ally with [Sentinal Bond] up to a maximum of 5 as long as their areas of influence are intertwined.
[Coordination]: Expend 3 stacks of [Audacity] to grant all allies within your party increased damage against enemies with the [Enraged] debuff. Expend 5 stacks of [Audacity] to grant you and your allies within your party [Coordinated Assault] if at least one enemy on the battlefield is inflicted with [Enraged].
- [Coordinated Assault]: Immunity from magical friendly fire from other allies with [Coordinated Assault]. Grants telepathic communication with other allies with [Coordinated Assault]. Grants limited sharing of Vaults between all allies with [Coordinated Assault]. Vault sharing must be consensual. Buff lasts as long as there is at least one enemy on the battlefield inflicted with [Enraged].
[Challenging Moxie]: Expend a stack of [Audacity] to inflict [Enraged] on all enemies within 10 meters of you. Gain a stack of [Audacity] for every enemy inflicted with [Enraged].
[Insurmountable Wall]: Expend 2 stacks of [Audacity] to become invincible for as long as the skill is active, for a maximum of 2 minutes. Unable to move for as long as [Insurmountable Wall] is active. Upon the skills deactivation, reduced damage reduction for as long as the skill was active.
[Audacity Tempering]: Expend varying stacks of [Audacity] to enhance other facets of your power. Limits apply.
[Steel Soul]: Passive - Enhances the effects of all armor worn by you. Enhances the effects of [Champion’s Plate]. Enhances the effects of defensive skills and abilities.
Feats:
- You’ve unlocked an [Exceptional] Rarity Title before gaining a class. [+1 to all stats]
- You’ve at least nearly died for someone when they would have died without your help. [Unlock 1 skill]–[Not Today]
- You’ve fought at least 10 foes higher leveled than you at once and won. [+5 STR]
- You’ve fought at least 25 foes higher leveled than you at once and won. [+10 STR]
- You’ve fought at least 50 foes higher leveled than you at once and won. [+15 STR]
- You’ve fought at least 75 foes higher leveled than you at once and won. [+20 STR]
- You’re the first on your planet to complete a dungeon. [20% boost to any stat of your choice]
- You’re the first on your planet to complete the Undersea Redoubt dungeon. [+25 all stats]
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