The voice returned, softer now, resonating not from the air, but from the marrow of his bones.
"I have been watching this body for years," it said, bypassing greeting entirely. "The white hair, the scar on the left hand, the particular way you hold yourself still before you strike. I know these woods. I know who walked them."
Arthanis kept his face blank, but his hand drifted toward his sword. "You said that already. Get to the point."
"The point is this: the boy I watched—he moved like death itself. No hesitation. No fear. He killed a boar with his bare hands once, snapped its neck before it could scream, and walked away without looking back. He was... waiting. Watching. Like a blade left in the dark."
The voice shifted, almost curious now.
"You are not that. You struggle. You calculate. You kick corpses into fire and call it tactics." A pause. "What happened to the blade who was here before?"
Fuck.
Arthanis kept his face blank, but something cold unspooled in his gut. The Voice knew Arthanis. Knew what he was capable of. And now it was measuring the difference, finding him wanting.
"He got what he was waiting for," Arthanis said, voice flat. "Someone to use him."
"And you?"
"I'm what happens when the blade gets picked up by someone who doesn't care about the edge." Arthanis let out a dry laugh, but there was no humor in it. "You want to know if I'm dangerous? I'm not. Not like him. But I'm here, and he's not, so maybe that's its own kind of threat."
The voice considered this. "You speak like someone who knows what it costs to be used."
"I speak like someone who's tired of being watched." Arthanis's hand drifted toward his sword, casual but ready. "You said you've been watching since I entered. So you saw the camp. The Kobold child and the father." His eyes found the darkness where the voice seemed to come from. "You didn't intervene. You didn't help. You just... observed. Like this is entertainment."
"I am bound by older laws than mercy."
"Convenient."
"Practical," the voice corrected. "The goblins and kobolds worship a foreign power. They corrupt the roots, turn this place into a weapon. Their kings multiply, digging deeper into my domain. I cannot strike them directly—the Usurper's chains bind me here. But you..." A pause, weighted. "You move freely. You kill efficiently. And you owe nothing to the powers that bind this world."
[Master,] Mire buzzed, [the entity is proposing utility-based alliance. Recommend caution—motivation analysis incomplete.]
Noted.
"So you want a weapon," Arthanis said. "After telling me the last one broke."
"I want a hand that won't shatter when it strikes."
Arthanis stood, kicking dirt over the fire. The darkness rushed in. "Then find a harder blade. I'm soft, remember? Struggling. Calculating." He shouldered his pack. "Everything you don't want."
"You refuse?"
"I refuse to be your solution to a problem you won't solve yourself." He stepped toward the cave mouth. "Come find me when you've broken your own chains."
"You will die in these woods," the voice said, no longer soft. "The kings are many, and your tricks will run out."
"Maybe."
"You will return," the voice said, no longer soft. "When you are cornered, when the blood runs thin, when there is no other choice—"
"I'll find another choice." Arthanis stepped into the moonlight. "I always do."
He ran until he couldn't hear it anymore.
Only then, alone in the dark, did he let himself shake.
It knew him. It knew Arthanis. The way he stood, the way he watched, the way he killed without needing to be told how. A blade that knew its own edge.
And I'm what? The hand that picked him up and broke him against the first hard surface?
[Master, your cortisol levels are elevated.]
Shut up, Mire.
He pressed his back against a trunk and slid down, breathing hard. The Voice had measured him against something terrifying and found him less. Softer. Struggling.
Good. Let it think that.
But the thought didn't settle. It circled back to the cavern. The wet sound of the child's body. The father's hand on his face, pitying him even as he died.
You poor thing.
[Master—]
Don't.
He sat in the dark until the shaking stopped. Then he stood, wiped his face with his sleeve, and started walking.
The village was hours away. He had a role to play.
But the question followed him, footsteps in the dark:
Is this guilt mine? Or is this body remembering how to feel it?
***
Downstairs, the air smelled of roasting meat and savory herbs.
Vaendalle was at the stove, his broad back to the stairs. Humming a tune that sounded suspiciously like a drinking song.
Arthanis walked in, keeping his steps light. Normal. Just the lazy, slightly improved Arthanis.
"Finally up," Vaendalle said without turning. "Stew in the pot. Bread on the table."
Arthanis sat. Ate quickly, eyes on the wood grain. He needed to go back tonight. Needed more blood. The timer ticked in his peripheral vision: [60:12:33]. Not enough. Never enough.
But Vaendalle would try to stop him, protect him, ask questions he couldn't answer.
"You were tossing last night," Vaendalle said, pouring tea. He slid a cup across. "Bad dreams?"
"Something like that."
Lie, Mire noted. [Probability of detection: 34%. Recommend deflection through partial truth.]
Shut up.
Vaendalle sat opposite, blowing on his tea. His sharp blue eyes scanned Arthanis's face—the faint scar on his neck, the mud dried into his fingernails. Darker than village soil.
"The forest was loud," Vaendalle murmured. "Screams. Fire. Things dying."
Arthanis gripped his cup. "Slept through it."
This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.
"Did you?" Vaendalle's gaze didn't waver. "Strange. Most men don't wake up smelling like ozone and goblin blood."
He knows. He knows and he's waiting for me to crack.
He opened his mouth to lie, but Vaendalle held up a hand.
"I don't want to know." The old man's voice dropped. "I'm not your warden. You're grown. If you want to go out and... 'explore'... that's your business."
Arthanis relaxed slightly. Guard still up. "Just trying to get stronger."
"Strength is good. But don't mistake luck for strength." Vaendalle sipped his tea. "That goblin you killed. The earth-mover. Jooloo."
Arthanis's spoon froze halfway to his mouth. He knows the name.
"Don't look so surprised," Vaendalle said dryly. "Ofero talks when he's drunk. Told the whole tavern about the white-haired devil who saved his nieces. Cut off the goblin's hand mid-spell, put a dagger in his skull." He set down his cup. "Sound like anyone you know?"
Arthanis said nothing.
"Jooloo was Essentor," Vaendalle continued. "Stage 10, maybe. Low, but still. Tapped Energy Aspect. Could reshape earth by imposing his essence on it."
[Master,] Mire interjected, [subject Jooloo—deceased. Killed via dual-wielding sword and dagger, severing primary casting appendage followed by cranial penetration. Tactical assessment: optimal.]
Not now, Mire.
"I snuck up," Arthanis said carefully. "He died like anything else."
"Because he was unbalanced." Vaendalle drew a circle on the table with his spoon. "Magic isn't free. Think of it like a muscle. Lift too heavy, you tear it."
[Master,] Mire added, [analogue detected: Essence expenditure correlates with cellular degradation. Subject Jooloo demonstrated classic overextension patterns prior to termination.]
So he burned himself out?
[Affirmative. Essentors who rely solely on Aspect abilities frequently neglect physical conditioning. Vulnerability to ambush: elevated.]
"Four Aspects," Vaendalle said, pointing at the spoon. "Matter shapes physical. Energy moves things—fire, wind. Mind tricks senses. Soul..." He paused. "That's the dangerous one."
"And Jooloo?"
"Used too much." Vaendalle shrugged. "Relied on power, so his body got weak. That's the trap. Essentors think they're gods until someone puts a knife in their ribs."
Or until someone kicks a child's corpse into their swing, Arthanis thought. The memory flashed—Krotak's eyes, the panic, the pity. You poor thing.
He met Vaendalle's eyes.
"If you're going to keep 'exploring'... remember that. A wizard is just meat when he runs out of essence. Don't be impressed by lights. Hit them until they stop glowing."
Arthanis nodded. Not a lecture. A tip on killing better.
But what about the ones who aren't impressed by lights? The ones who calculate, who wait, who don't burn out?
[Master,] Mire buzzed, [the entity Vaendalle describes represents a tactical archetype: Glass Cannon. High output, low durability. Recommend: Avoid direct engagement with balanced Essentors until [Nightcrawler] achieves higher synchronization.]
And if I meet a balanced one?
[Recommendation: Retreat. Probability of survival against Stage 7+ balanced Essentor: <8%.]
"I'll keep that in mind," Arthanis said aloud.
"Good." Vaendalle stood, walked to the window. Tree line dark against the sky. "Chief's got books if you want more. Small collection, but enough to keep you from dying stupid." He paused, not turning around. "Going to the smithy. Gone all afternoon. House will be empty."
He turned back, expression unreadable.
"If you go for a walk tonight... wear armor. Try not to die. I'd hate to dig a grave in this heat."
Arthanis watched him leave, the door clicking shut.
He knows. He knows exactly what I am, what I'm doing. And he's letting me.
[Master,] Mire hovered nearby, [psychological analysis suggests the entity Vaendalle recognizes parallels to his own history. Probability of intervention remains low unless mortality risk exceeds 60%.]
He's not protecting me. He's... respecting my choice.
The thought sat wrong. Uncomfortable. On Earth, no one had respected his choices—they'd watched his streams, demanded his time, consumed his attention. Here, an old man who could stop him simply... stepped aside.
Arthanis finished the stew. He stared at the bottom of the empty bowl. Jooloo. Krotak. Two Essentors killed the same way—waiting for them to overextend, then striking when they were vulnerable. But that was luck, not strategy. Luck ran out.
[Master,] Mire hovered at the edge of his vision, [Essentor database incomplete. Recommendation: seek local knowledge sources.]
Knowledge sources.
Vaendalle had given what he had—muscle analogies, four Aspects, warnings about traps. But the old man had been deliberately vague, only mentioning what mattered for killing, not for understanding.
Arthanis stood, carried the bowl to the sink. "Vaendalle said the chief has books. A small collection."
Artham stood, carried the bowl to the sink. The chief's library, then. Answers wouldn't come to him. He'd have to hunt them down, like everything else in this gods-forsaken world.
[Books,] Mire repeated. [Non-digital information format. Access requires manual scanning.]
"We'll scan them."
He left the house, walking through the quiet village. Farmers tilled fields. Children ran between huts. Everyone busy with their lives—normal lives, lives not measured by countdown timers in the corner of their vision.
The village library turned out to be a simple wooden building beside the chief's house. Arthanis pushed the door open. The smell of old paper and dust greeted him.
An old woman at the desk looked up from her book. "Arthanis? What brings Vaendalle's boy here?"
"Knowledge, ma'am." Arthanis put on the smile Arthanis had worn—friendly, slightly shy. "I want to learn more about... Essentors. Aspects. The stones."
The woman's eyes narrowed. "Heavy reading for a village boy."
"I want to understand what I saw in the forest." He lowered his voice. "Goblins with glowing tattoos. Kobolds controlling fire. I want to know how they do it. How to stop them."
The woman studied him for a long moment. Then she nodded, stood, and gestured toward a narrow passage in the back.
"Third shelf from the back. Brown leather binding. Don't damage it—it's the only one we have."
Arthanis found it. "The Awakening: Aspects and Paths of Essence" by a writer whose name had faded. He opened it carefully, brittle pages whispering as he turned them.
[Scanning initiated,] Mire said.
But Arthanis read himself, word by word, forcing his brain—accustomed to screens and notifications—to work in this slow, organic way.
Essence is not magic. Essence is will pressed upon reality. Aspects are the tools—Matter, Energy, Mind, Soul. Paths are the philosophies of how those tools are wielded.
There were diagrams. Sketches of human hands with lines showing essence flow. Notes in the margins, handwriting he didn't recognize: "Those who seek power without understanding become slaves to their power."
Arthanis touched the burn scar on his arm. Slaves.
He kept reading. About the Paths—Pathless, Apocrypha, Empyrean, Nefarious. About Labyrinth, unexplained, only noted as "new and dangerous." About the ten Stages, with Ten as the lowest and One as the threshold of godhood.
[Master,] Mire said after some time, [data stored. Analysis: this system parallels "leveling" mechanics in RPG games, but with biological metaphor.]
Metaphors that kill.
Arthanis closed the book. He hadn't found what he sought—how to identify Essentors before they manifested power, how to measure their strength, how to survive without relying on tricks and luck.
But he understood now why Vaendalle had only given pieces. This knowledge was dangerous. Not because of the magic, but because of its promise—power, advancement, transformation into something more than human.
Something like what the Voice of the Forest offered.
He returned the first book to the shelf. His eyes caught another—thicker, bound in cracked blue leather, titled "Chronicles of Orbisone: A History of Seven Eons." He pulled it free, and dust motes danced in the slanted afternoon light.
Orbisone.
That was the name. The word appeared in every book, the label for this world that had become his prison. He opened the blue tome and began to read.
The world was old. According to the chroniclers, Orbisone had lived through seven eons, each marked by catastrophe and renewal. But the books—written for simple villagers, farmers, people who cared more for harvests than histories—only spoke in detail of the seventh. The previous six were shadows, mentioned in prefaces then abandoned, as if the authors themselves feared what lay buried in deeper time.
He lived now in the seventh eon. For most of Orbisone's races, these were quiet centuries. The eastern continents—where this village sat, where Arthanis now stood—had known generations without war. But westward, across the Sundering Sea, the stories grew dark. There, kingdoms burned. Essentors clashed in battles that flattened mountains. Gods, it was whispered, walked among mortal armies and died like mortals themselves.
The books did not explain why. They were written for villagers who did not ask such questions, who thanked their stars they lived far from divine conflicts.
Arthanis was not such a villager.
He read on, turning pages with increasing urgency. He found what he sought in a chapter titled "The Nature of Divinity."
Essence, the chronicler wrote, is the primal energy that elevates mortal to godhood. In the beginning, the world was saturated with it—every stone, every stream, every breath contained the potential for transcendence. But the First Eon ended, and with it ended the free flow of Essence. Now it pools only in specific places, specific forms. The Essence Stone.
The stone was the key. Without it, a mortal could no more absorb Essence than a stone could absorb water. But break the stone, perform the ritual of Essentia, and the body would awaken an organ that should not exist—the Essence accumulator, the vessel that could hold and channel divine power.
The chroniclers described two types of the awakened.
Essentors—those who walked one Path and wielded one Aspect. The focused. The specialists.
Essentaras—those who walked one Path but commanded multiple Aspects. The versatile. The rare.
Arthanis thought of Krotak. Fire only, but fire so intense it could melt stone. A specialist. Jooloo, with his earth-shaping—another specialist, undone by his own confidence in specialization.
And the Voice of the Forest? What was that, if not something that transcended both categories?
He had data now. Not enough, but a beginning.

